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scottus86
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The Amazing Fletch
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    Civ 4 Civ 4

    The Amazing Fletch
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    Post by The Amazing Fletch Wed Jun 10, 2009 9:58 pm

    Mmmm dessert.

    I've decided that for now, I'm not going to give my units extended move orders so I actually get to do something when it's my turn. It will all change soon though.
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    Post by Cap'n Lee Wed Jun 10, 2009 10:48 pm

    i never thought of that, i always send workers off on auto, i'm going to not do any auto-shit, manual explore and all. might as well since i get a turn every blue moon Smile

    oh and it doesn't matter in civ, but heading north or south to explore and spread is a bad idea, clever people head east/west (not a game tipp or owt, just something in teresting i read) it's all about taking and harvesting your crops, they don't work as well in different temperature climates. east and west and you can expand to fuck and your same crops will go. it's apparently one big reason why africa has never been a political superpower
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    Post by The Amazing Fletch Wed Jun 10, 2009 10:59 pm

    I have no idea what you're talking about. Do you have a link or anything to where you read it?
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    Post by Reel Big Moose Thu Jun 11, 2009 11:36 am

    i understand what u mean lee, it makes sense.
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    Post by Cap'n Lee Thu Jun 11, 2009 11:40 am

    sorry, i'll try to explain better (cos i don't have a link)

    expand north or south and you'll find it getting hotter or colder because of the shape of the earth (i'm sure you know that). when expanding, they would take seeds for whatever food they harvested so that when they got there they could get a few fields on the go for some good eatings, these plants naturally grow in the area you started in because that's the best conditions for them. they won't be as good where you move to, too hot/cold too humid/dry etc but they'll be okay, still enough to go around. Expand again and it's a bit worse, bit worse, bit worse until you can't really sustain your newly founded village.

    heading east or west doesn't have this same limitation (or rather the changes are much more slight) meaning civilizations that had to expand north (ie africa) weren't as successful at expanding as europe.
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    Post by The Amazing Fletch Thu Jun 11, 2009 1:30 pm

    Oh so we aren't actually talking about doing this in Civ 4? Or is that some sort of mechanic that I didn't know about?
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    Post by scottus86 Thu Jun 11, 2009 1:44 pm

    Yeah, not to sure if its a tactic that'd work so well on civ, Or maybe it would, but i think i'd rather the grassy plains in the north than building over desert, where my city just wont grow.... and there are plenty of grass up there, good old scouty boy!.. i found a coffee supply to!
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    Post by lightowler Thu Jun 11, 2009 1:51 pm

    last turn I pressed enter, my scouts are 1 square away from a vilige type thing, after a week of looking at a hill my men are very excited
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    Post by Cap'n Lee Thu Jun 11, 2009 2:00 pm

    yeah, i did try to make it clear that this isn't a civ tactic as much as a real life thing, i was just spreading a bit of fun knowledge, as fas as i'm aware there isn't anything like this built into civ but out of habit i always try to spread east/west, don't know why

    oh and, i've got the save, i'll send it on to you this evening, feltch
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    Post by The Amazing Fletch Thu Jun 11, 2009 11:28 pm

    Just got my turn, but I've installed Civ 4 complete so I have Warlords and Beyond the Sword too. I think I'll have to patch it before I get the save to work.
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    Post by The Amazing Fletch Fri Jun 12, 2009 2:25 am

    Right, my copies of Civ 4 are totally shagged. I've un-installed and re-installed both Civ 4 and Civ 4 Complete seperately and neither will work with this save file.

    Fletchedit: I stopped being a noob and managed to fix it. I spend the best half of two hours sorting it and then I timed how long it took to take my turn - 5 seconds! Bob's turn.
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    Post by Cap'n Lee Fri Jun 12, 2009 4:26 am

    i got 43 gold from the natives, i could buy and sell your sorry arse!
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    Post by The Amazing Fletch Fri Jun 12, 2009 1:01 pm

    Well I got about that much too. Not much I can spend it on right now though.
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    Post by Cap'n Lee Fri Jun 12, 2009 1:26 pm

    nah, look forward to sufferage, then you can just throw money at every problem Smile
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    Post by Cap'n Lee Fri Jun 12, 2009 5:50 pm

    whats the hold up, who the hell had something better to do last night than sit by their email waiting for a go on civ?
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    Post by lightowler Fri Jun 12, 2009 5:57 pm

    12:42 am (15 hours ago)

    he was probably organising more people to hit me in the face
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    Post by scottus86 Sat Jun 13, 2009 4:08 am

    Sorry for the hold up guys, I worked tonight then went out, then tomorrow i have to work 10am till 6pm so It should.. i coul do it now,... but I'll do it when i get home! i can't do itnow.
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    Post by Cap'n Lee Mon Jun 15, 2009 12:46 am

    dave's winning, i suspect he got a settler from a village
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    Post by Reel Big Moose Mon Jun 15, 2009 8:27 am

    erm im not sure how im winning, i didnt get an extr settler or nething so cool as that. hmm
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    Post by The Amazing Fletch Mon Jun 15, 2009 8:31 am

    On my last turn my borders expanded and swallowed a village, giving me a settler. Smile
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    Post by Cap'n Lee Mon Jun 15, 2009 11:29 am

    don't gloat feltch
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    Post by Cap'n Lee Tue Jun 16, 2009 5:27 pm

    just got the game, will do it tonight when i get in (half 11 or so)
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    Post by The Amazing Fletch Tue Jun 16, 2009 5:47 pm

    I'll do my turn as soon as I get in from work in the morning then. We really need to speed this shizzle up.
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    Post by Cap'n Lee Tue Jun 16, 2009 5:59 pm

    assuming we keep up a turn a day, we'll be alright. there'll likely be more to do the longer the game goes on for a start
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    Post by Cap'n Lee Wed Jun 17, 2009 2:00 am

    feltch in last place Smile

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